TGLLightSource.SpotExponent
TGLLightSource
property SpotExponent: Integer;
Unit
TeeOpenGL
Description
The SpotExponent property is a single integer or floating-point value that specifies the intensity distribution of the light.
Only values in the range 0 to 128 are accepted.
The higher the SpotExponent value, the more focused light source is, regardless of the spot cutoff angle.
Default value:- 0 resulting in uniform light distribution.