We are aware that iOS devices are slower. We will try to improve its performance for future releases. In the meantime you could try adding the constants below to your projects. It helped slightly increasing performance here.
Code: Select all
uses
FMX_Types;
begin
GlobalUseHWEffects:=False;
GlobalDisableFocusEffect:=True;
GlobalUseDirect2D:=False;
GlobalUseDirect2DSoftware:=True;
Application.Initialize;
...
end;